Additionally, as there were several other green reptile characters such as Gex and Croc already on the same console at the time, another color was decided upon to help Spyro differentiate from these characters. In very early development, Spyro was depicted as green, but developers noted that he would blend into the grass in the levels too much. With the dragon decided upon, the developers then began conceptualizing names and potential designs for the character. Spyro, as a concept, was originally brought up by Insomniac in-house artist Craig Stitt, who had an interest in the fictional beasts. It was at this point that the game was set in motion.Īn illustration of Spyro done by Charles Zembillas and coloured by another team member Due to the changing demographics for the PlayStation, at the suggestion of Mark Cerny, they decided to make a child-friendly game, with the success of games like Super Mario 64 making them decide upon a platformer as their genre of choice. The poor sales disheartened the company, and they had decided to do something different for their next project.
Their first project, Disruptor, a first-person shooter, performed poorly, and Universal decided to contract them to create three games for Sony's PlayStation console.
Insomniac Games was founded in 1994 by Ted Price and named in 1995. Character Development and History Pre-History and Disruptor